rocket league championship

3. Nov. So hat der Entwickler eine eigene Liga mit US-Dollar Preisgeld ins Leben gerufen - die Rocket League Championship Series. Immerhin. Juni Aus dem super spannenden europäischen Finale der Rocket League Championship Series 3 ging Northern Gaming endlich als Sieger hervor!. 8. Nov. Der Countdown für die RLCS Rocket League World Championships wird offiziell gestartet und das MGM National Harbor Theatre am.

The game earned a number of industry awards, and saw over six million sales and 40 million players by the beginning of A player may also use a boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air.

Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or gain positioning advantage over the other team.

Matches are typically five minutes long, with a sudden death overtime if the game is tied at that point. A few months after it was released, Psyonix released an update that adds game modes known as "mutators", modifying some aspects of gameplay, such as increased or decreased gravity, ball size, ball speed and bounciness.

Snow Day was permanently added to the mutator settings for private matches and exhibition games on February 10, A new game mode, Dropshot, was added in a March update.

It takes place on an arena without any goals and a field made of hexagonal tiles, and uses a ball that becomes electrified after successful strikes or passes.

In September , Pysonix added a battle pass feature to the game, known as the "Rocket Pass". Each pass, which lasts a few months, has challenges and other opportunities through playing Rocket League that allow players to increase the tier of the Pass, from which new unique customization options tied to that pass can be unlocked.

While the Rocket Pass is free to all players, a flat-cost premium one can be purchased which accelerates its level up rate.

Among other contract projects, Psyonix worked to try to find a way to make racing the Unreal vehicles in a physics-based engine enjoyable. They had toyed with several options such as race modes or mazes, but found that when they added a ball to the arena to be pushed by the vehicles, they had hit upon the right formula, which would become Battle-Cars.

As Psyonix finished development of Battle-Cars , the studio had tried to gain access to a publisher by selling their game as "soccer, but with rocket-powered cars", but none of the publishers seemed interested.

Rocket League has been one of the leading games in supporting cross-platform play between personal computers and consoles.

Dunham sees cross-platform play helps establish a stable player base and avoid the snowball effect that can cause isolated player bases on individual platforms to wane, particularly in the transition from one console generation to the next.

Dunhan noted that this cross-platform idea had been something they asked Microsoft about when Rocket League was set for an Xbox One release, but he stated that Microsoft did not seem to be on board with it.

Only after they had neared the release date would Microsoft take the initiative to offer the title as one for their new cross-play efforts and started working towards this possibility in the game.

Psyonix determined the required technical steps needed to enable cross-platform play and have tested it in closed environments, and were only waiting for the legalities of cross-connecting players between different networks before proceeding.

With the announcement of the Switch version, Psyonix affirmed that it would support cross-platform play with PC and Xbox users. Sony still opted not to participate in this; PlayStation global marketing head Jim Ryan said that while they are "open to conversations with any developer or publisher who wants to talk about it", their decision was "a commercial discussion between ourselves and other stakeholders".

This will be limited by the current cross-platform limitations: In September , Sony had altered its position on cross-platform play following the release of Fortnite Battle Royale for the Switch, where the lack of cross-platform play had been a point of significant criticism.

Sony allowed Fortnite to be cross-platform play compatible with all platforms and stated they would review other games on a case-by-case basis.

Psyonix released a beta client with full cross-platform play features. The original soundtrack for Rocket League was released both physically and digitally on July 1, These songs were later compiled in the second volume of the soundtrack, which was released on July 7, Psyonix plans to continue to support Rocket League with downloadable content DLC , intending to keep all gameplay updates as free and only charging for cosmetic items.

For example, during the latter part of December , Psyonix introduced an ice hockey -based mutation alongside a special event featuring holiday-themed decorative items, replacing the normal ball with a hockey puck , and changing the floor to ice.

In another event, players had a chance to collect six Halloween -themed items from October 18 to November 2. The DLC added two more cars, along with more cosmetics.

A new arena, called "Wasteland", was released for free alongside the DLC. The map is notable for being the first non-standard arena to be released, having a different size and shape than the others and inspired by the Mad Max films, the first of which Psyonix plans to release over time.

The update also introduced cosmetic items awarded at the end of matches with various rarity grades, and gave players the ability to trade multiple items of the same type and rarity grade to obtain an item of a better rarity grade.

Also included in the patch are a number of painted and certified items, the latter of which are cosmetic items with statistics-recording tags, and eight new achievements.

Global Offensive , in which players have the chance to gain locked crates from playing in competitive matches. Players are able to purchase keys to open these crates through microtransactions , revealing special decorative items for their cars.

Psyonix was able to make licensing agreements to include vehicles and decorative items from other franchises within the game. Rocket League was officially announced as the sequel to Battle-Cars in February This included engaging with YouTube and Twitch.

They had originally planned to release the game around November , but had missed this deadline to implement better matchmaking and servers, high frame rates, and removing the free-to-play elements.

Psyonix and Xbox announced at The Game Awards that the game would be ported to Xbox One , [72] and it was released on February 17, including all previous DLC packs for free, with the exception of the Back to the Future DLC pack, which is available for purchase separately, and the PlayStation 4-exclusive items.

Ports for macOS and Linux were released as a beta on September 8, Interactive Entertainment would begin to publish an updated version of the game for PlayStation 4 and Xbox One consoles by the end of that year, which includes additional content for both versions.

The PlayStation 4 version was patched in February to offer PlayStation 4 Pro support, allowing for 4K resolution and constant 60 frames-per-second rendering at p for one and two-player split-screen players; three and four-player split screen will render up to 60 frames-per-second when possible.

Similar rendering improvements were also made to the standard PlayStation 4 to approach constant 60 frames-per-second for most arenas and modes. It was released later that year on November 14, and includes Nintendo property customization options, including Mario , Luigi , and Metroid -inspired car designs, and supports cross-platform play with the PC and Xbox One versions.

Psyonix partnered with Zag Toys to produce a series of pullback toy cars based on the Rocket League vehicles, which released in June Some of these included a redeemable code that can be used within the game for unique customization items.

Alongside these ads, Psyonix offered free copies of Rocket League alongside purchase of selected Nvidia graphic cards.

Psyonix had observed the popularity of Rocket League matches on Twitch. Rocket League , upon release and throughout its lifetime, has been given positive reviews by video game critics.

In a review for PC Gamer , Matt Elliott defended the physics engine by pointing out the "[nice] contrast" between the fast player-controlled cars and the slower-moving ball, colorfully describing that the ball "gormlessly invites impact like a punchable cousin.

It stops players from clustering in the same spots and reinforces the concept that Rocket League is a team game. Meer claimed that the game remained "very open, friendly, and accessible to new players across all ages, in contrast to other games with online longevity that tend to be dominated by expert players and difficult to breach by new ones.

On July 11, , Psyonix announced that there were around , concurrent players across both Windows and PlayStation 4. Psyonix announced that over one million copies of the game had been sold on Steam by August Psyonix has tracked more than 25 million unique players by January , averaging 1.

By March , Psyonix reported that Rocket League had sold more than From Wikipedia, the free encyclopedia. Music of Rocket League.

Rocket League Championship Series. Archived from the original on July 2, Retrieved June 1, Archived from the original on May 22, Archived from the original on November 1, Retrieved October 31, Archived from the original on October 31, Archived from the original on February 15, Retrieved February 14, Archived from the original on March 5, Retrieved November 18, Sony Computer Entertainment America.

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Archived from the original on March 17, Needleman, Sarah December 17, It consists of qualification rounds in North America and Europe and culminates in a ten-team playoff bracket.

The qualification rounds are played as an online round-robin tournament and the finals are played in different cities, the most recent being in Las Vegas at the end of the sixth season in Psyonix had observed the popularity of Rocket League matches on Twitch.

In this season, 2 teams from the oceanic region were also invited to compete. The two teams finishing at the bottom of the RLCS and the two teams finishing at the top of the RLRS for each region play each other in a promotion tournament at the end of the season to determine if teams are promoted or relegated.

Season 6 started in September and featured a million dollar prize pool. From Wikipedia, the free encyclopedia. Archived from the original on March 4, Retrieved March 2, For the Oceania region Player Accolades, click here.

Finals Renegade Cup NA: The Mount vs The Cob. Check out our developer job postings and work in esports! From Liquipedia Rocket League Wiki.

Overview Europe North America Oceania. Rocket League Championship Series. June 02, - Just a Minute Gaming 0.

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